Final Winter - Producer/Design Lead

  • Led a group of five self-driven team members to create a tech demo for a rogue-lite time attack game
  • Spearheaded level and progression design, achieving 3rd place in Degica's 2017 IGMC game design contest
  • Acted as the design lead, collecting ideas from the team and implementing the best ones
  • Contributed significant code to the codebase alongside the other programmers
  • Hired artists and expanded the demo into a full-fledged game in the Unity Engine and released Feb 2021