Final Winter - Producer/Design Lead
- Led a group of five self-driven team members to create a tech demo for a rogue-lite time attack game
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- Spearheaded level and progression design, achieving 3rd place in Degica's 2017 IGMC game design contest
- Acted as the design lead, collecting ideas from the team and implementing the best ones
- Contributed significant code to the codebase alongside the other programmers
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- Hired artists and expanded the demo into a full-fledged game in the Unity Engine and released Feb 2021