Mobirise Website Builder


Brennan Smith, Game Designer

A Senior Systems Designer with 9 years experience and a master’s degree in Computer Science. Specializes in data-driven progression systems and metagame systems. Skilled in Unity, C#, Excel and Google Sheets, and mathematical modeling.

Projects

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Nimrods
Indie Top-Down Twinstick Survivor-Like. Released on Steam Oct. 2024
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Pickcrafter V6 Update
Update to a Live-Service F2P Indie Idle Game focusing on overhauling the economy and early-game experience. Released on Nov 2023
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Mergecrafter
F2P Indie Merge game with a Voxel-Survival Aesthetic. Released on Steam and Mobile Aug 2022
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Final Winter
Indie Time Attack Rogue-lite. Released on Steam Feb 2021
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Blightfall
Commercial Minecraft modpack with over 2,500,000 downloads. Released on the Technic Launcher Aug 2015
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Vanguards
3 vs. 3 MOBA created as a student project. Released on Steam Oct 2016
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Master's Thesis
Improving Gamification by Leveraging Endogenous Value. Published 2017
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Boss Arena
Third Person ARPG created as a student project. Unreleased.
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Other Creative Works
Writing projects and Self-Publishing.

Skills

I have what it takes to make your next game a success.

Systems Modeling

Skilled in Google Sheets and Excel, experienced in developing mathematical models of player behavior, and eager to create data-driven simulations to find the right numbers to balance anything you could want.

Technical Writing

No idea can succeed unless it is clearly communicated. Author of hundreds of pages of technical documentation ranging from technical specifications for programmers to brainstorm/ideation documents for other designers.

Programming Background

Master in Computer Science with an emphasis in Game Design and Development. Capable of automating frequent design tasks using C#, Java, Google Sheets, VBA, and other tools.

My Contacts

Contact me Via Form