Nimrods - Design Lead

  • Developed a spreadsheet model of how player DPS, XP gain, Inventory, and metagame systems interact
  • Used model to calculate monster HP and XP drops for 50+ monsters and equipment statistics for 150+ items
  • Wrote countless design docs to communicate design ideas to a small team of 6 people
  • Composed player facing patch notes and devlogs.
  • Programmed a monte-carlo simulation to balance test hundreds of thousands of possible build combinations
  • Released on Steam to Very Positive reception, over 1450 total reviews
  • Consistently on the front page of play.unity.com
  • Dreamhack Atlanta Audience Choice - Third Place