Nimrods - Design Lead
- Developed a spreadsheet model of how player DPS, XP gain, Inventory, and metagame systems interact
- Used model to calculate monster HP and XP drops for 50+ monsters and equipment statistics for 150+ items
- Wrote countless design docs to communicate design ideas to a small team of 6 people
- Composed player facing patch notes and devlogs.
- Programmed a monte-carlo simulation to balance test hundreds of thousands of possible build combinations
- Released on Steam to Very Positive reception, over 1450 total reviews
- Consistently on the front page of play.unity.com
- Dreamhack Atlanta Audience Choice - Third Place